Rogue Viper 游戏概念设定板,包含角色转面图、敌方执法单位、潜行设施和动作场景。16:9
Rogue Viper 游戏概念设定板,包含角色转面图、敌方执法单位、潜行设施和动作场景。

编辑视觉

Rogue Viper 游戏概念设定板

这则 AI 游戏概念设定板提示词围绕潜行动作主角展开,系统呈现敌方单位、环境、动作场景和电影感游戏美术方向。

AI 游戏概念设定板提示词角色设计潜行动作游戏美术

提示词模板

Rogue Viper 游戏概念设定板 可复用 AI 图像提示词

Create a cinematic game concept sheet for an original stealth action game titled "Rogue Viper". Layout: a wide 16:9 production board divided into four labeled panels. Panel 1 shows the protagonist full-body character turnaround, front view, side view, and back view, wearing a matte black tactical suit with subtle gold accents. Panel 2 shows enemy enforcer variations in black armor with red visor details, including standing, crouching, and aiming poses. Panel 3 shows a dark alpine black-site research facility environment with cold lighting, industrial walkways, server racks, patrol lights, and stealth mood. Panel 4 shows an action set piece at a collapsed freight depot bridge during sunset, with the protagonist firing pistols, enemies in motion, dust, sparks, helicopters, and cinematic depth. Add a restrained color palette strip at the bottom with matte black, charcoal, gold, gunmetal, deep red, slate gray, and cold white. Style: AAA game art direction board, Unreal Engine concept art, cinematic lighting, realistic character design, tactical materials, readable production layout, high detail.

负面提示词

existing franchise characters, copyrighted game logos, messy layout, unreadable labels, low-detail armor, flat lighting, cartoon style, duplicated limbs, muddy panels